Character Studio
Give your character a body that moves.
Animate a cartoon, a mascot or an illustrated character with the movement from a clip. JigCam keeps what makes it yours: a round body, short legs, long ears.
PERFORMER
PEACH BUNNYAI-GENERATEDVariations
Try a few, keep the best
Each variation uses a different seed. Watch them side by side, in sync, with notes on the frames to check.
- 2 variations of a 2.6 s clip cost about $1.50
- Notes mark frames where details slip
- Export only the one you keep
SEED 42Right leg thin, 20–44AI-GENERATED
SEED 7 · KEPTAI-GENERATEDYour characters
Built for characters unlike people
Characters with a big head, no neck or short arms smear when forced into a human shape. Matching proportions keeps them in character.
Character profiles
Save a character with build notes, and reuse it in every project.
Your own artwork
PNG with a plain background, front view. Add a side view for turns.
Rights and labels
Use characters you own or have rights to. Every output is labelled.
Also a sign-language demo
Characters can sign, too
The same studio animated Peach bunny from the CC0 “Sign alphabet” clip.
Peach bunny: Big Buck Bunny, © Blender Foundation, CC BY 3.0.
AI-GENERATEDHonest limits
Good to know
We'd rather you know before you pay. These are measured today, and we update them as they improve.
- Back viewsWhen the performer turns away, the back is invented and details such as ears can be lost.
- StyleCharacter Studio animates the character you provide, including anime and illustrated characters. It doesn't restyle footage into an anime look.
- Front viewOne front-facing image works best; a plain background helps.
FAQ
Questions
It animates anime and illustrated characters you provide. It doesn't turn footage into an anime style.
One front-facing image of the whole character on a plain background. Add a side view to help with turns. Turn on matching proportions for characters with a big head, no neck or short arms.
Only if you own it or have the rights to use it. Every output is labelled as AI-generated either way.
Characters are billed like videos, by the second at $2.49 per GPU hour. Two variations of a 2.6-second clip cost about $1.50, and you see the estimate first.
Bring your character in.
Two variations of a short clip cost about $1.50.